Solaris RPG
Class Name:
Ascendant
Energy Potency:
1.20
Available Armors:
Cloth, Light
Class Type:
Caster
Elemental Potency:
1.20
Available Weapons:
Light, Medium
The ascendants are beings who have transcended the realm of physical thought and have ascended to spiritual enlightenment. Each action of a ascendant is a manifestation of his will and every attack is fueled by an unparalleled understanding and control of the forces of Solaris. He is an unrivaled master of his craft and no barrier, physical or otherwise, can stop the will of the ascendant.
Capability 1:
Force Mastery - A ascendant has up to three favored elements and can cast any of the eight elements. He may receive the Elemental Perks of all three elements. A ascendant can cast any of the normal energies as if he had four chosen energies. If his chosen energy is one of the epic energies, he may also cast that energy, otherwise the ascendant may choose to eliminate his favored energy (though he might keep it up for purely aesthetic reasons). (Passive Ability)
Capability 2:
Force Amplification - If an ascendant deals energy damage, he gains a permanent 5% bonus to elemental damage for the remainder of the battle. This effect stacks. If an ascendant deals elemental damage, he gains a permanent 5% bonus to energy damage for the remainder of the battle. This effect stacks. (Passive Ability)
Capability 3:
Force Bubble - A ascendant can manifest a shield of pure force around him, using either energy or elemental magic to determine the “identity” of the shield. When this shield is active, the ascendant is unable to make force attacks with the same identity; however, it completely nullifies force damage from attacks of that same identity if the ascendant’s Mind SVS is double that of the attackers (in the case of energy attacks) or if the ascendant’s Spirit SVS is double that of the attackers (in the case of elemental attacks). Once initiated, this bubble lasts for three rounds. If the Force Bubble ends for any reason, the ascendant must wait another six rounds to use it again. (Action Ability)
Capability 4:
Force Rebound - Once per battle, when the ascendant takes physical damage, he may choose for the attacker to take the damage instead. The redirected damage is the unmitigated damage of the attack and the recipient applies physical damage reduction to mitigate the damage. (Reaction Ability)
Capability 5:
Force Blood - Any time that a ascendant deals energy or elemental-based damage, he heals himself for 10% of the mitigated damage dealt. (Passive Ability)
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