Solaris RPG
Class Name:
Juggernaut
Energy Potency:
0.80
Available Armors:
Heavy
Class Type:
Physical
Elemental Potency:
0.80
Available Weapons:
Heavy
Long ago Juggernauts where used for more than simple minded, brutal warriors of the battlefields. They were stationed at high security facilities as guards, and within the flying cities to guard prisoners of war. Juggernauts are unstoppable living machines of the battlefield. They have the capability to go through anything in their path and keep on moving, and could take massive amounts of punishment without flinching, which made them perfect guards. They use only heavy weapons and armors allowing for an impenetrable defense and devastating attacks.
Capability 1:
Unstoppable - Juggernauts can and will go through anything standing in their way to reach a target. Any type of protective barrier - stone walls, massive trees, entire buildings - will be ripped apart without a second thought. Their only goal is to get at their target and destroy them. (Passive Ability)
Capability 2:
Giant Growth - When a character becomes a juggernaut, he gains an increase in body size (height and weight) by 50%. This grants the oversized character the ability to wield a heavy weapon in one hand, allowing him to also equip a shield or to dual-wield heavy weapons. Also, the weapons and armor of a juggernaut must be considerably larger and more powerful. The maximum attack rating for his primary and secondary weapons as well as his armor’s maximum physical defense rating are increased by 10%. This effect will stack with any special attributes of the weapons or armor that also increase their attack or defense ratings. (Passive Ability)
Capability 3:
Stonewall Stance - At any time, the juggernaut may assume the Stonewall Stance. This is an instantaneous action can be used alongside another action. Once initiated, the juggernaut remains in this stance until he willingly cancels it (also an instantaneous action) or assumes another stance. This is not considered a beneficial status effect and cannot be dispelled by any means. In Stonewall Stance, the juggernaut is immune to any psychological effects or mental assaults against his mind and is immune to any effect that would lower, nullify, or ignore his physical damage reduction. However, while in Stonewall Stance, he is unable to move more than a few steps in a turn and cannot run. (Action Ability)
Capability 4:
Siege Stance - At any time, the juggernaut may assume the Siege Stance. This is an instantaneous action can be used alongside another action. Once initiated, the juggernaut remains in this stance until he willingly cancels it (also an instantaneous action) or assumes another stance. This is not considered a beneficial status effect and cannot be dispelled by any means. In Siege Stance, the juggernaut ignores all stat penalties applied to his Hit and Dodge SVS as well as physical damage, base or bonus. However, while in Siege Stance, he is unable to parry or block. (Action Ability)
Capability 5:
Berserker Stance - At any time, the juggernaut may assume the Berserker Stance. This is an instantaneous action can be used alongside another action. Once initiated, the juggernaut remains in this stance until he willingly cancels it (also an instantaneous action) or assumes another stance. This is not considered a beneficial status effect and cannot be dispelled by any means. In Berserker Stance, the juggernaut deals 50% bonus physical damage with all strikes. However, while in Siege Stance, his suffers a 50% penalty to physical damage reduction. (Action Ability)
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