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Special Capabilities
Capability 1:
Immunization - A warden is immune to Energy Burn effects, mind affecting or mind control effects, an effect that would prevent him from casting force attacks or healing, and any job class or racial ability that negatively affects his statistics. Wardens can still be affected by detrimental effects from Special Abilities. (Passive Ability)
Capability 2:
Chosen Protector - The warden may use the Healing and Resurrection abilities like any normal class that has the ability, except he does so using both his base energy and base elemental damage values combined and he can heal constructs. He still is subject to the three turn cool down period. (Action Ability)
Capability 3:
Uplifting - The warden prays to his chosen deity or to nature itself to empower himself or a single ally. At any time, even when it isn’t his turn, the warden may activate this blessing by giving the recipient a 100% bonus to Hit or Dodge PVS or a 50% bonus to base physical, energy, or elemental damage for a single action or reaction. The warden may even choose to activate this blessing after the ally or the recipient of the ally’s attack makes dodge and parry rolls – if this would change the target value, the roll(s) must be made again. No ally may receive Uplifting multiple times in a battle from the same warden and the warden may only have one uplifted ally at a time. (Action Ability)
Capability 4:
Pacific - In a turn that a warden does not move, dodge, or take damage, he heals himself for 5% of his Health PVS. If his HP is at his Health PVS, then this makes his next healing effect heal for twice as much. This bonus does not stack, but may be re-obtained in between healing effects. (Passive Ability)
Capability 5:
Genesis - Once per battle, the warden can, in a sense, repair someone’s body so completely it is as though the entire battle up to this point has been no more strenuous than a single breath. The warden may target himself or an ally, and the target regenerates all of his HP and regenerates all capabilities or abilities that have been used so far in the battle that are restricted in use. For example, the target who has used an ability that says “can only be used once per battle” can now use it again. If a warden uses Genesis on himself or another warden, the use of Genesis will not be regenerated. (Action Ability)
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