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Special Capabilities
Capability 1:
Illusion – Once per battle, after failed dodge and parry/block rolls, avoid any one attack by having it hit an illusion when the trickster was actually a few feet away. (Reaction Ability)
Capability 2:
Pick a Card – Choose one of the following: gain a 10% bonus to one damage reduction against a single attack; gain a 50% bonus to Hit SVS when making a single attack; or repeat your previous action, even if you would not normally be able to perform it again. Pick a Card can be performed twice per battle, but the second time it is used must be at least five turns after the first and you must pick a different use of the capability. (Action Ability)
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