|
History on Planet Solaris
Similar to their distant cousins the Elementalist, the Energists are a well trained few who make use of the energy forces of Solaris instead. While every citizen of planet Solaris is able to wield various forms of energies, the Energists hold the secret to wielding it as well as Elementalist control the elements. Energists are trained to protect the secrets of wielding energy of Solaris with their lives. Unlike their distant Elementalist cousins who spread their abilities widely to be more versatile, an Energist becomes a beacon of his or her chosen energy, channeling his or her spirit into an incredible force. This being said, it would be unwise to underestimate a Energist’s capabilities with the energies because they are by no means one-trick ponies. History has proven that the remaining Energist in the world of Solaris are a force to be reckoned with.
|
|
Special Capabilities
Level 1 Ability:
Technologically Adept - Having chosen Energist as his class, the character chooses a second favored energy from the normal energies. He may use either of these energies when making an energy attack and, if he has the requisite Base VIT PVS, both energies will carry their respective Energy Burn effects. (Passive Ability)
Level 5 Ability:
Power Shield - Once per battle, when an Energist fails to avoid a physical attack, he may ignore the damage by constructing a shield of pure energy around his body that deflects the physical blow. (Reaction Ability)
Level 10 Ability:
Twist - If the energist makes a successful energy attack, it applies any applicable Energy Burn effects related to both of his favored energies. Once successful, another application of Twist cannot be made for the next five turns. This attack, which it sports the dual nature of both energies’ Energy Burn effects, the damage will still be considered the type of the attack, which will be one or the other (in case a target has different damage reductions against each type of energy). (Passive Ability)
Level 20 Ability:
Ritual - The Energist can sacrifice his action to perform a small ritual instead. This does not have to be elaborate; it could just be a few spoken words from a chant. The Ritual causes the Energist’s next energy attack to deal double base energy damage. This can be done multiple times during battle, but only one Ritual can be used to enhance a single attack. (Action Ability)
Level 30 Ability:
Energy Dominance - Three times per battle, when affected by an Energy Burn effect, the Energist can choose to ignore it. He may also choose to allow an ally to ignore an Energy Burn effect, but only if he is within 10 feet. (Reaction Ability)
Level 50 Ability:
Energy Linguist - A Energist can detect anyone’s favored energy within 100 yards and may use those favored energies as force attacks, just as if it was one of his favored energies. In the case of epic energies, assume that the Energist drains the essence of the other in order to create the energy, as he would be unable to manifest it himself. (Passive Ability)
Level 75 Ability:
Redirection - Three times per battle, a Energist may attempt to “parry” a force attack. If successful, he catches the attack and diffuses it in his hands. He must then immediately make an energy attack; the base damage of this attack in increased by the unmitigated damage that the caught force attack would have dealt. If the Energist fails to make an energy attack that round, he is damaged by the energy he had diffused. (Reaction Ability)
Level 90 Ability:
Shattered Mind - Once per battle, the energist can unleash a burst of energy force that can leave scars on the body for centuries. The attack deals double base damage as well as carries a 100% bonus to damage. Furthermore, it will devastate the target, reducing him to 0% energy damage reduction for the Shattered Mind attack and for the next three rounds thereafter. (Action Ability)
|