Solaris RPG
Race Name:
Kraton
Height Range:
5'-7'
Available Personalities:
Any
Available Job Classes:
Any
Homeland:
Planet Gorgonia
Weight Range:
200-400 lbs.
Racial Stat Multipliers:
1.2 ACC; 1.2 AGI; 1.2 WIS

STA:
21
ACC:
22
AGI:
22
STR:
23
VIT:
5
WIS:
20
EQU:
12
There was a small group of Kran Tigers out within the Endless Plains area of Solaris living their lives and feeding off of the small snake like creatures there. While prowling in the plains one night there was a bright light and from the skies a large light fell down upon them. The light reacted to the BTMs in their bodies, changing their muscle and bone structure. This allowed them to walk upon two legs, giving them use of their arms, basically allowing them to wield weapons and armors. They began to learn how to build small huts and structures within the plains where most of the Kraton live.

The Kraton are swift on their feet and can be very aggressive against outsiders. Since they have gained there biped stature some have come closer to villages to observe other races but rarely do they ever interfere or interact with other races. They stand between five and seven feet in height, they still hold their cat like features such as fur and markings from being related to the Kran Tigers. They still tend to hunt in packs like their ancestors once did, but now they wield armors and spears to allow for better protection.

As a race, the Kraton are intelligent, yet primitive in their ways. They hunt together, and work together very well. While most never learn to speak common tongue like other races, some of the Kraton become quite fluent in the common language of the world. The Kraton love the thrill of the hunt, and sometimes like to hunt just for the fun of it.
Racial Ability 1:
Swift Movements - Three times per battle, a kraton can give himself a 50% bonus to Dodge SVS against a single attack. (Reaction Ability)
Racial Ability 2:
Feral Rage - Once per battle, a kraton can induce a rage that lasts for three rounds. While raging, the kraton gains a bonus to Hit SVS of 50% but a penalty to Dodge SVS of 50%. The first time he deals damage while raging, the kraton gains a bonus 20% damage. (Action Ability)
Racial Ability 3:
Tiger’s Claw - The kraton can choose to have his natural claws count as his primary or secondary weapon. Like any item, they need a name and description and they start at 0% ATT which can be upgraded by the Craftsman Shop. Even though they deal more damage, a kraton can declare any attacks made with these claws as unarmed attacks. (Passive Ability)
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