Solaris RPG
Race Name:
Minotaur
Height Range:
10'-15'
Available Personalities:
Aggressive, Apathetic
Available Job Classes:
Druid, Knight, Paladin, Warrior
Homeland:
Earth Realm
Weight Range:
400-1,200 lbs.
Racial Stat Multipliers:
1.4 STR

STA:
30
ACC:
12
AGI:
13
STR:
24
VIT:
2
WIS:
10
EQU:
34
Minotaurs are a nomadic race of beings. They stand anywhere from 10 to 15 feet tall and have dark brown skin. They usually have a thin layer of very course fur all over their bodies which is, of course, dark. Their bodies resemble that of a bull, their heads are squarish and their a thick, protective layer of rock is usually on their hooves and ankles. There has been a very limited number of albino Minotaurs in the race's history. These are their shamans who are reportedly born whenever major catastrophes are at hand. They also seem to form during a dark ritual which is known to us only as Faus-Thoj. These are extremely dark and broody rituals filled with violence, killing and blood. They are rarely seen.

Minotaurs like dark, damp places that are out of site and are quite peaceful when unchallenged. They also have been known to prosper in extremely fiery places. They are fiercely territorial and will attempt to kill anything that trespasses on their land. They have a reputation for being very violent to anything that isn't Minotaur. They also seem to have built a friendship to Tulvarians. They eat almost anything but have an insatiable craving for flesh. They carry large weapons, usually axes or large clubs and occasional swords, and have been known to challenge even Hill giants over territories on other worlds.

Because of their immense body mass and their incredible strength they make very good bodyguards, they also make good foot-soldiers in a war situation. And, while they are mistrusting of anything non-minotaur, they are fiercely loyal to those with whom they have ties. Several missionaries have been sent to gain trust of the minotaurs, but little have returned. They are incapable of human speech, usually preferring to speak in violence. Minotaurs are all fiercely aggressive and, by the view of others, incredibly evil.
Racial Ability 1:
Telepathy - Minotaurs cannot speak normally, but they can communicate telepathically. They have a natural mental shielding preventing any entity from being able to “intercept” telepathic communication between himself and any other. (Passive Ability)
Racial Ability 2:
Mind Bash - Once per battle, a minotaur may make an attack which confuses his enemy upon a successful strike, preventing him from making any force attack on his round. (Action Ability)
Racial Ability 3:
Melee Mastery - Increase the maximum attack rating (ATT) of any melee weapon by 5%. (Passive Ability)
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